Platinumgames unveils a new trailer of Floor Cresta - News - neo-classical arcade

Well decided to stop only ordering projects and out of its comfort zone, PlatinumGames still prepares the exit of Floor Cresta, its first "neo-classical arcade game", for this year on PS4, Switch and Steam .

On the PlayStation Blog, the creative director and initiator of the project, Hideki Kamiya, tells the path that led to the development of this unlikely following Moon Cresta and Terra Cresta , Shoot'em Up of the 80s Formerly imagined by Nichibutsu and whose license is now the property of Hamster, which was immediately seduced by the project. SOL CRESTA intends to honor its predecessor by resuming and improving the vessel fusion system that was the originality of the securities outlined in 1980 and 1985.

To find out more, it is necessary to go to the platinumgames blog where the director Takanori Sato illustrates the systems of dock-and-split and trainings. The gameplay therefore consists in assembling the three Yamato ships (Amaterasu, Tsukuyomi and Susano) in different ways to adapt to enemies and situations. Each ship can be placed at the front, in the middle or back, which will change the type of attack (laser for amaterasu, missile for Tsukuyomi and drill for Susano). For example, if amaterasu is placed in front, it will pull a triple laser discharge, but once placed in the center it will concentrate its power into a single huge laser (the vessel located at the back offers for its part a shot).

When the three vessels are disengaged, they can adopt different special formations and thus access powerful attack schemes for a limited time. For example, by adopting the "moon" formation, the vessels will project side firing in the form of moon crescent that will be useful to get rid of enemies on the sides.

Trailer

Sol Cresta - Game System Trailer

Comments