Wow: MDI Season 2 started

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Last weekend, the MDI, the Mythic Dungeon International started in the first issue of Shadowlands Season 2. It was not just the new Season-Affix, but also all other customizations that had come with patch 9.1 on the live servers of WOW . Of course, that caused the players to adjust to new circumstances and we saw other routes as well as other classes. Because not only the class adjustments, but also the new Legendaryys whirled up the performance of the specs properly. We throw a quick look at the first of the tournaments and of course the classes used.

Why DEADMAN WONDERLAND isn't getting a Season 2 Table of contents

  1. 1MDI Season 2 - New format
  2. 2Neuer Affix, new routes
  3. 3The choice of classes
  4. 4The tanks at the first Cup of the MDI Season 2
  5. 5The healers at the first Cup of the MDI Season 2
  6. 6The DPS classes at the first Cup of the MDI Season 2

MDI Season 2 - New format

With the start of the 2nd Season, Blizzard changed the Forma T in which the MDI is played. According to the Time Trials, this time does not follow multiple cups, in which the teams can qualify by collecting points for the big final, but three individual tournaments. Each team is only part of one of the tournaments and the best two groups per tournament solve their ticket for the global finals. WoW: MDI Season 2 started - First Cup shows strong shifting of the meta (1) Source: Blizzard The six teams qualified in this way will then be supplemented by one from China and the winner of the load state tournaments and form from the 1st to the October 3 the starter field of the Global Finals.

New Affix, new routes

Most viewers were particularly curious about new routes that were possible through the new Season Affix. Because one did not have to run so that the pride opponents emerging every 20 percent each appeared in strategically favorable places, but it was able to rebuild its routes so that they were even more designed for efficient and rapid progress. Wow: MDI Season 2 started - First Cup shows strong postponing of the meta (3) Source: Blizzard Here many groups were still hard. While some of the top teams have already started with new routes, other players still saw the well-known paths. But even when finding the new routes, one does not seem to be quite agreed. More often than before, the routes of the two counterparties differed partly very strongly, causing additional tension. This will probably be different with the coming two cups. Because the teams were able to look at different variants and their advantages and disadvantages and will therefore adapt their own strategy.

The choice of classes

And here too much has done. Through the various class adjustments and new possibilities for Big Pulls, the meta was confused. Although you might not necessarily speak of a meta. Because the non-favored teams have played with some partly very curious combinations - for example with three magicians in three different specs.

Wow: MDI Season 2 started - First Cup shows strong shifting the meta (2) Source: Raider.io obviously the opinions differ, which classes are the strongest, even under the absolute top players currently a little bit. In addition, with progressive professionalization of the players, it is also more and more the effect that the roster changes strongly from Dungeon to Dungeon. Some classes or plays are only used for certain instances or affixes and spend the rest of the time on the virtual spare bank. The destruction witch champion is a good example of this. Other class changes in turn take more change. For example, no demon hunter is more in the group, is not rarely changed from magic classes to a hunter because the lack of chaos burn times better performed than the colleagues.

As expected at the first Cup of the season, a large gap between the top players and the counterparty showed a level underneath. Groups as perplexed, which won the cup sovereign, knew better training, which would rather use classes such as performers, usually rely on the better specs and prefer crude experiments such as Arcane magicians, weapons warriors or elementary shaman.

The tanks at the first Cup of the MDI Season 2

Rachiality Demon Hunter \ - 75,00% protection warrior \ - 20,00% Brewmaster Mönch \ - 3.33% Guardian Druid \ - 1.67%

Three out of four tanks were demon hunter at the first Cup, which sounds like a lot. However, consider that only the last cup was used exclusively demon hunter tanks, then the glenchwingers have lost significantly from supremacy. Connected to a DPS monk, as it was often the case, the warriors cause high damage that hardly departs the demon hunters and at the same time bring some strong support capabilities. Druids and monks came very occasionally and used with little success. All teams that used one of the two classes lost their maps very clearly.

The healers at the first Cup of the MDI Season 2

Holy Paladin \ - 80,00% Discipline priest \ - 16.67% Recovery Shaman \ - 3.33%

In the healers, however, everything remains at the old one. Even after the attenuation of their damage, the Holy Paladine remain the measure of all things in the MDI. They cause immense damage and bring along the necessary healing. Discipline priests were mainly used in the necrotic cable, where they can give their group with thought control a great advantage. The couple of shamans took over the exotic spots from the Druids, but could help their team only little and lost all the games they were used.

The DPS classes at the first Cup of the MDI Season 2

Wind Runners Mönch \ - 61.67% Deception Schurke \ - 60,00% Frost Mage \ - 50,00% Fire Mage \ - 33.33% Shadow Priest \ - 30,00% Message Hunter \ - 25,00% Baby witch champion \ - 18.33% Destruction-witch master \ - 6.67% Elementary shaman \ - 5.00% Arcane magician \ - 3.33% Balance Druid \ - 3.33% Weapon Warrior \ - 1.67% Devastation Demon Hunter \ - 1.67%

If we compare this with the classes of the past season, then some plays have completely disappeared, but others have come - and former compulsory specs will only be taken later and then.

No group moved in Season 1 without fire magician. This has changed drastically, only one third of the groups rely on the burning magician. The class itself is still popular, which shows the amounts of the frost magicians (and the few Arcane magicians). Wind runners, previously only moderately popular, are now the Way to go for all groups who want plenty of space - used to be the no longer existing unholy death knight. Balance druids are only very rare.

For this, the rogues have returned, which threatened with the launch of Shadowlands. And the wagemmasters slowly but certainly make a name for the MDI. Incidentally, the destroyers especially where massively bombs.

Most of the little represented classes were rather skewed experiments. Often they were packed to counter certain mechanics. But in the fewest cases this has really been worth it. The victorious team of Perplexed, however, has on the classic setup of revenge-demon hunters, Holy Paladin, Wind Runners Monk, Deception Rogue and Frost Mage. On some cards then replaced an accomplice hunter and a protective warrior the magician and demon hunter or the Holy Paladin had to make a discazing place.

We are curious how the classification will continue to develop in the course of the coming MDI. Which classes do you prefer in your mythical dungeon groups?

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