EPIC GAMES has been fined with 700 billion won for violating children's personal information protection and encouraging users to pay

Epic Games has been fined about 700 billion won for violating children's personal information protection and encouraging users to pay unwanted payments.

On the 19th (local time), the Federal Trade Commission (FTC) agreed to pay a total of $520 million (about 670 billion won) by Epic Games, who developed Fortnite, with fines and consumer refunds. I said it was.

As a result, Epic Games will be fined $275 million in violations of the US Children's Online Privacy Act (COPPA). This is the largest fines that have violated the FTC rules.

The FTC said Epic Games violated the COPPA regulations by collecting personal information from children under 13 years of age who played Fortnite without their parents' consent. In addition, Epic Games said that in the process, parents who asked their parents to delete their children's personal information were required to go through an unreasonable procedure or did not listen.

The FTC also pointed out that Epic Games had a very negative impact on the emotions of children and youth users. The real-time text and voice chat provided by Fortnite by default have allowed children and youth users to play games with strangers, which have been exposed to dangerous problems such as bullying, bullying, threats or suicide.

At the same time, the FTC decided that Epic Games would need to refund $245 million, inducing unintentional payments by tricking users. Because of Fortnite's non-intuitive screen configuration, the user made an unwanted payment with the wrong click.

In particular, it was an example of a child's users without parental consent, and similar to Amazon, Apple and Google. By 2018, the FTC pointed out that by 2018, children were able to purchase V-Bucks without the consent of their parents or card owners, and it was possible to purchase Fortnite in-game content using them.

Epic Games said, Epic Games accepts the agreement to provide the best experience to players at the forefront of consumer protection, he said. I hope this will be a useful guideline in the industry.

Fortnite

. In addition, the problem is said to add various protection devices to allow users of all ages to enjoy the game safely and fun.

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