Supercell breaks the soft-launch of RTS Rush Wars - beta - Video Pielnachrichten, instructions, exemplary procedures, reviews and culture

Before most of us at all had the chance to play it, Supercell has gone and has canceled the soft-launch of RTS Rush's Wars. The unfortunate announcement is discussed today in a blog entry.

"During the beta, we wanted to try things that could change the game in different ways to see what would happen in terms of strategy and gameplay to make it challenging and changing the dynamics," Supercell said.

"We have heard your feedback with the feeling that the game repeated, and we have made some changes with a few updates. However, the changes we made have helped the game neither long-term nor changing the game style so that it makes as much fun as we would like. "

The developer of Clash of Clans then emphasizes how high its standards are for the published games. Sure, it's a shame that Rush Wars went the way from Spooky Pop and Smash Lands, but it's a bit refreshing to know a team if something just does not work and behave accordingly.

Dave has considered a preview of the game this year, criticizing the balance of his progress systems. The core struggle sounds pretty decent, but Dave came to the conclusion that Rush's was not a candle from people like Brawl Stars.

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All in-app purchases have now been deactivated, but the beta version of the game runs until November 30th, so the fans have almost a month's time to enjoy them before they have disappeared forever. Fortunately, the beta of Rush Wars was never published here in the UK, which means that most of us did not even have the chance to try it.

Nevertheless, if that means that supercell can provide another Clash Royale or Brawl Stars, then I'm all that I've thrown the towel for Rush Wars.

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